Level
9th
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

You weave illusions into the minds of creatures, They see what they want to see they and enter into an illusion that pleases them, a reality that they don't want to leave.  Select up to (5 + your spell casting modifier) creatures. Each creature must make an Intelligence save vs your spell DC.

If they fail they are incapacitated.  If they take damage they can make the save again.  When a creature succeeds on their save they push away the illusion that appeased them and they take 10d10 psychic damage.

If a the caster loses concentration than the spell ends and they take 10d10 psychic damage. If a creature remains under the spell for the entire hour they remain incapacitated until they are woken up by a wish spell.

At any point before or after concentration ends the caster of the spell can as an action choose to wake them out of the spell without them receiving the psychic damage regardless of how long they were under the spell if they are within 5 ft of the target.  When they do this the target is hostile to the caster.

Undead with an intelligence lower that 6 and Constructs are not affected by this spell.

* - (a dream catcher)

Spell Tags: Control

Available For: Druid (Legacy) Wizard (Legacy)

Warholt

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