You ignite a 20-foot wide, 60-foot long path of crimson devilsflame extending out from you in a direction of your choice by throwing a pinch of sulfur. The infernal flames last for the spell's duration. Any creature that steps on the footpath for the first time on a turn or ends its turn there takes 4d6 fire damage. For every additional 5 feet a creature moves on the path during its turn, it takes 2d6 fire damage. The ground in the area also becomes difficult terrain for the duration. While concentrating, the caster cannot move as their legs are wreathed in devilsflame.
The spell ends if you use your action to dismiss it. The hellish flames disappear harmlessly when the spell ends, leaving no visible damage behind, though they burn hot as the hells while active.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for every slot level above 4th.
* - (a pinch of powdered sulfur, thrown from the hands)
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