Level
2nd
Casting Time
1 Action
Range/Area
150 ft.
Components
S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One creature of your choice that you can see within the range of this spell must make a Wisdom saving throw, becoming Charmed by you for the spell's duration on a failure. While charmed by you in this way, the target's eyes glow with madness as a crown of twisted, jagged iron appears on its head.

The charmed target must use its action on each turn to make a melee, ranged or spell attack against a creature other than itself that you mentally choose (no action required). If the target you choose is out of range, the charmed creature will move up to its speed towards the creature you choose. If you do not designate a target, the target will do nothing; standing in place a trance.

The target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

At higher levels. When you cast this spell using a spell slot of 3rd level or higher, the number of creatures you can choose increases by 1 for each spell slot above 2nd.

Spell Tags: Control Communication Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

6World7Forger6

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