Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
150 ft.
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Fire
  • While holding the mace, you can use a bonus action to speak its Infernal command word, causing flames to erupt from the head. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the mace is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you are no longer holding the mace.

Previous Versions

Name Date Modified Views Adds Version Actions
10/8/2023 5:55:35 AM
0
1
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Coming Soon
Balasar_the_Swamp_Hermit

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