Level
8th
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

Choose a creature within range, and then choose the effect you wish to target it with. For the duration, the creature gains the following effects:

Weal. 

- The target is immune to every condition of its choice that it did not have before the spell was cast. However, any conditions it had when the spell was cast cannot be ended for the duration.

- The target has advantage on attack rolls and saving throws.

- When the spell finishes, the creature can choose to teleport back to the space it occupied when the spell was cast (no action required). If that space is occupied, the target moves to the nearest unoccupied space.

Woe. The target must succeed on a Wisdom saving throw. On a success, it cannot be targeted by this spell for 24 hours, and it has disadvantage on attack rolls and saving throws for the duration. On a failure, the target gains the following detrimental effects:

- The target is paralyzed, and cannot be moved by any means.

- The target is blinded.

- The target is deafened.

To the target, everything seems to jump from before the spell is cast to after the spell concludes. To the observer, the target seems frozen in time. The target is unaware of everything that happens during the spell.

* - (An orb of glass 10cm in diameter and an emerald worth at least 250 gp, which is consumed by the spell.)

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

HollowOdyssey

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