Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect

Choose a creature that you can see within range. The target must succeed on a Intelligence saving throw or suffer the effects of the spell for the duration. On a failed saving throw the target takes 5d6 psychic damage at the start of each of their turns and has a -3 to attack rolls and ability checks. While the target is is under these effect, you receive a +3 to attacks rolls, ability checks, and saving throws. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target and you.

 

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th. The targets must be within 30 feet of each other when you target them.

* - (Amethyst worth 1000gp.)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

firefing

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