Sorcery. You can choose the shape of this spell as part of your Action when you cast it. Each creature in the shape you choose must make a Dexterity saving throw. A creature takes 12d4 damage of your choice on a failed save, or half as much damage on a successful one. You can choose the damage type of this spell from the following list; acid, cold, fire, poison, lightning, thunder, radiant, necrotic, or force.
Sphere/Cube. A bright streak flashes from your pointing finger to a point you choose within 120 foot range and then blossoms with a low roar into an explosion of energy. Each creature in a 20-foot-radius sphere or cube (your choice) centered on that point must make a Dexterity saving throw. A target takes 12d4 damage of your choice on a failed save, or half as much damage on a successful one. The energy spreads around corners, regardless of type.
Line. A beam or ray of energy forming a line of 100 feet long and 10 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 12d4 damage of your choice on a failed save, or half as much damage on a successful one.
Cone. You create a burst of energy, and unleash it in a 40-foot cone. Each creature in that cone must make a Constitution saving throw. A creature takes 12d4 damage of your choice on a failed save, or half as much damage on a successful one.
Cylinder. A vertical column of energy roars down from the sky in a location you specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 12d4 damage of your choice on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.
This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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