Choose a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as a capennan vampire. When the spell ends, the vampire dies.
Roll initiative for the vampire, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it.
At the end of each of the vampire's turns, it makes a Charisma saving throw. On a failed save, the vampire continues to obey you. On a successful save, your control of the vampire ends for the rest of the duration, and the vampire spends its turns pursuing and attacking the nearest non-vampires to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled vampire doesn't die for 1d6 rounds if it still has hit points
* - (Spade)
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