You light a small enchanted campfire. The campfire sheds bright light to a radius of 15ft, and dim light for an additional 15ft. In this radius all creatures are resistant to cold damage and have advantage on any saving throws made to resist effects caused by a cold or damp environment, as a comforting warmth fills the space. The fire lasts until smothered, or until you complete a short or long rest. Living creatures you choose when you cast this spell gain its benefit when completing a short or long rest within the fire's aura. Affected creatures regain 1d6 hit points. Any hit points gained from this spell that would exceed the creature's maximum hit points are added on as additional max hit points, lasting until the creature completes a long rest.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the hit points restored increase by an additional 1d8 for each slot level above 3rd.
* - (Firewood, and a dash of a warming herb such as cinnamon or ginger.)Previous Versions
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10/11/2023 5:36:54 PM
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2
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1
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5e
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Coming Soon
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10/11/2023 5:42:59 PM
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3
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1
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Coming Soon
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