Level
4th
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

 Holding up your arm, making a gesture as if you're pointing up, a miniature sun appears at the tip of your index finger as you utter the words, "Cruel Sun." You then launch the miniature sun in a line moving from you. Each creature within it's path must make a Dexterity saving throw. On a failed save, a target takes 5d10 initial fire damage or half as much on a successful one.

Not only that, on a failed save, the creatures caught in it's path also get pushed by the miniature sun and get pushed along with it until it dissapears. Creature being pushed by the Sun are incapacitated. Any interactions with pushed creatures are made with disadvantage.

It travels for 30 feet on your turn every round. The amount of feet it travels gets reduced by 10 feet every round on your turn. Once it gets reduced to 0 feet, it dissapears. Creatures caught in the fireball can roll another Dexterity saving throw to escape on their turn. On a failed save, they take another 1d8 fire damage, on a sucessful one, they take half as much and are no longer being pushed by the fireball

It ignites flammable objects along it's path that aren't being worn or carried. It also melts through iron and softer materials that aren't being worn or carried, less than 5 feet thick, but you can choose for it not to melt through walls. It dissapears when it can no longer move. You can't cast this spell if you have an evil alignment and you can only cast this spell during the day.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher the initial damage of Cruel sun increases by 1d10.

 

* - (A sun stone)

Spell Tags: Damage

Available For:

MichealtheGodking

Comments

Posts Quoted:
Reply
Clear All Quotes