Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

A technique taught to the Berserkers of Rashemen. Renowned for their ferocity in battle. When you enter Berserkers trance you lose the ability to cast or concentrate on spells other than this one. For the duration you gain:

 

+1 to AC, Damage Rolls, and Saving Throws.

 

You gain an additional +1 per spell level spent on this spell.

 

When this spell ends you suffer one level of exhaustion per spell level spent. You may make a constitution saving throw, equal to 10 + 1 per spell level spent, to reduce the level of exhaustion by 1 to a minimum of 1. You make this saving throw before the final level of exhaustion would apply.

 

Your Trance lasts for 1 minute. It ends early if you are knocked unconscious or lose concentration on the spell. You can also choose to end your Trance on your turn as an action.

 

Available For: Ranger (Legacy)

demaris672

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