Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You eat a portion of another creature's recently-harvested flesh in order to gain some of that creature's strength and vitality. Make a DC 16 Constitution saving throw. On a failure, you take 2d12 necrotic damage and are poisoned for 1 hour. On a success, you gain the following abilities:

  • You gain 2d12 + 2 temporary hit points.
  • You make Strength-based attack rolls with advantage.
  • Your melee weapon attacks deal an extra 1d8 necrotic damage on a hit.

In addition, the flesh provides enough nourishment to sustain you for one day.

* - (Freshly-harvested flesh)

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain

UrPerryWinkleFriend

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