Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
You eat a portion of another creature's recently-harvested flesh in order to gain some of that creature's strength and vitality. Make a DC 16 Constitution saving throw. On a failure, you take 2d12 necrotic damage and are poisoned for 1 hour. On a success, you gain the following abilities:
- You gain 2d12 + 2 temporary hit points.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d8 necrotic damage on a hit.
In addition, the flesh provides enough nourishment to sustain you for one day.
* - (Freshly-harvested flesh)
Cool spell idea, but with a built in save I think it would work better as a item, like a helmet or necklace