When you cast this spell, 5 black chains project from your hand. On each of your subsequent turns, you can use your action to make one attack for each chain you have (if you have 5 chains, you can make 5 attacks, while if you have 2 chains you can make 2 attacks, etc.) Each chain uses your spell attack modifier and can hit one target at a 60ft range, dealing 2d6+ your spellcasting modifier force damage on hit. When you take damage from an attack, they must make a constitution saving throw (dc= 10 + level spell is casted at.) On a fail, one of the chains is destroyed, decreasing the number of chains by 1. If you take 50 or more damage from one attack, a chain is destroyed automatically without a saving throw.
If the number of remaining chains becomes 0, the spell ends early. You can end the spell at any point, and the spell also ends early if you go down to 0 hit points. You can only have one casting of this spell active at a time, and if you cast it again while you still have chains from the previous casting, the previous casting ends early.
At Higher Levels: For each level casted above 6th, you project an additional 2 chains (7 at 7th, 9 at 8th, 11 at 9th.)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/13/2023 5:12:03 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
10/13/2023 5:23:30 PM
|
5
|
0
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Oct 14, 2023I hope this is balanced, if not, please tell me what you would change