You create a bolt of positive energy and fling it at one creature within range.
Make a ranged spell attack against the target. On a hit, the target regains 1d8 Hit Points. Hit or miss, the bolt then explodes. The target and each creature within 5 feet of it must succeed on a Wisdom saving throw or be affected as if targeted with the Friends cantrip (you have advantage on all Charisma checks directed at the targeted creature for one minute. When the spell ends, the creature realizes that you used magic to influence its mood, and acts accordingly (GM's discretion)). This spell's healing increases by 1d8 per level of the spell slot higher than first spent to cast it (2d8 for a second level spell slot, etc...)
Previous Versions
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8/15/2019 9:37:27 PM
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171
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3
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1
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Coming Soon
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