You create a wall of rum on the ground at a point you can see within range. The wall is opaque and blocks line of sight. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or you can make a ringed wall up to 30 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall’s space is difficult terrain.
Creatures attempting to pass through the wall must make a Constitution saving throw. On a failed save, the creature is intoxicated and suffers disadvantage on attack rolls and ability checks for the next minute. On a successful save, the creature is able to pass through the wall but moves at half speed due to the disorienting fumes for the next minute.
Any ranged weapon attack that enters the wall’s space has disadvantage on the attack roll. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall’s rum doesn’t fill it. The wall is flammable. If any portion of it is hit with a fire spell or effect or takes fire damage, the wall ignites and deals an extra 2d6 fire damage to creatures within 5 feet of that side of the wall.
* - (a drop of rum)
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