The Chronomancer sits in a Temporal Circle made in the designs of numbers and geometric patterns. During that time, a number of Arcana checks are made, each round, as Temporal forces attempt to return the awareness of the Chronomancer back to their proper place and moment in their body. The Chronomancer's awareness may pass through solid objects, and is free to listen and observe, but may not interact.
If the Chronomancer fails their Arcana check, they are returned, forcefully, to their body and suffer 1 round of incapacitating Temporal Sickness.
Reversed Temporal Projection: allows the Chronomancer to view past events in the same manner as the present, but at a maximum of a third of the distance from normal Temporal Projection, and at greater difficulty. Events of normal Temporal Projection are viewed in a green hue. In Reverse, the further a Chronomancer is in time, the deeper a cold blue hue everything changes to as Temporal Forces are more insistent at returning their mind to the present at their true place. The Arcana DC raises by 1 for each four hours back in time that is attempted, and another 1 for each mile beyond the first. If the amount of DC raised exceeds the Arcana value, the hue changes red, and each round an additional Arcana roll is required to prevent 1 d6 Temporal burn to health.
* - (Temporal Circle (higher quality for quicker results) may be fasioned from chalk on stone, or inlaid gold or silver)
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