Level
5th
Casting Time
1 Action
Range/Area
80 ft. (5 ft. *)
Components
V, S, M *
Duration
1 Round
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)

Arcane words are spoken, a brass ball is withdrawn and presented on an upward palm, with your other hand you throw a handful of iron dust at the arcane words peak.

The iron dust crackles with electricity and a heat haze, which flows towards and around the now red hot, brass ball floating above your palm, the ball has raging electricity increasingly fill an invisible globe surrounding it, which turns opaque and glowing white with electricity. 

Than purple lightning expanded from the surface, red light appears across the surface of an invisible globe, the central sphere begins glowing red.

A 5 ft plasma globe like sphere floating above the ground. Using an action you make a hand gesture, the sphere can move in any direction, up to 30 ft per round, this sphere can phase through see through walls or objects as if their not there, however if the sphere ends its movement inside an object it is dispelled. 

When the target is reached a hand gesture (action) is made and the orb blasts outwards in a surge of electricity and a hammer blow shockwave. In a 15 ft radius all targets take 4d6+2 lightning damage plus 1d12 thunder damage and make a DC 16 dexterity saving throw, on a pass takes half damage on a fail they take full damage and fall prone. 

If it touches a creature before triggering, takes 1d6 lightning damage and pushed back 5ft. 

+1d6 lighting damage, +1 round of duration and +10 ft max range per spell level above 5th.

* - (A brass ball worth 5 gp and a handful of iron filings)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Nioureux

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