When you cast this spell you are condemning its target to trying to clear a hedge maze.
As an action target a creature you can see within 60m feet of you. The target must make a Wisdom Save, on a failure the target becomes Incapacitated and Stunned and believes these are trapped in a hedge maze. They are trapped this way until they are able to make three (3) consecutive saves agains your DC or until they are shaken out out of it by an ally using their action to get their attention. They are able to repeat the save each time they take damage, and at the end of their turn.
If the target saves against your DC they take 6d6 psychic damage and their movement is halved on their next turn.
If cast at higher level, nothing happens if they fail the save, but if they fail the save you can add 2d6 psychic damage per level above 3rd.
* - (A bunch of a Pine tree )