Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
"T'was never my intention to make them suffer like so, it all happened by accident!" -A fellow bard, who failed to cast Melodious Madness, somehow.

 

Eerie Wholesomeness is a spell that happens when your bard happens to fail cast Melodious Madness, another homebrew spell of mine (not mandatory of course). This time, it is much more horrific as the enemy must endure 3 rounds of trying not to explode anymore fragile bubbles in their dome, unless they want to hear the loud and piercing melodies.

The caster must be proficient with at least one instrument of choice, where they would play a melodious tune wholeheartedly as they target an enemy 30ft around them maximum. The target must have at least 5ft of empty space around them, although it is actually more beneficial if there are more of their allies around it, but not so much if your allies are within the range of spell.

As the caster play their melody of choice, a bee-line of floating melodies will try and hit the target. The enemy must succeed a Dexterity Save if they're not currently in Dodge mode in order to avoid the incoming attack. If the enemy fails, they will glow bright as a translucent orb expand within them that would turn into a translucent dome 15ft in diameter filled with large bubbles inside, seemingly to bounce around the dome softly, but menacingly.

In order to escape, the target must try and move outside the range of the dome whilst making Dexterity Save each time they make an attempt in escaping, if they fail then one of the bubbles will explode loudly inside the dome as the target could hear the horribly piercing melody that the bard had played seconds ago, dealing 1d6 psychic damage. Keep in mind, if one bubble explodes it does not trigger the other bubbles to do the same, and when the turn ends the bubbles along with the dome disappears. Only physical attempt will disrupt the bubble and make it explode, if the bubbles touch each other or if it touches the dome then nothing happens.

At higher levels, target takes an extra 1d4 damage at player level 5, 7 and 9.

Available For: Bard (Legacy) Druid (Legacy)

kihaneul

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