With a touch, you reduce the target’s mental faculties. Make a melee spell attack against the target. On a hit, the target rolls 3d6. The highest roll will reduce their highest score of Intelligence, Wisdom, and Charisma by that amount. The middle roll will reduce the middle targets score of Intelligence, Wisdom, and Charisma by that amount. And the lowest roll reduces the lowest score of the targets Intelligence, Wisdom, and Charisma scores by that ammount. The minimum score of each is 1. For each ability the score reduction will decrease by 1 per hour. Therefore, this spell will last for a maximum of 6 hours.
For example, you roll a 5, 4 and 2 on a creature with INT 13, WIS 12 and CHA 16. CHA is the highest (16) and gets reduced by the highest roll (5) thereby turning into CHA 11. Intelligence is the second highest (13) and gets reduced by the second highest roll (4) turning into INT 9. And the as the lowest (12) Wisdom gets reduced by the lowest roll (2) to WIS 10. After 1 hour the reduction is 1 less: INT 10, WIS 11 and CHA 12. After 2 hours the Intelligence reduction of originally 2 has completely worn off: INT 11, WIS 12 and CHA 13. After 3 hours: INT 12, WIS 12 and CHA 14. After 4 hours: INT 13, WIS 12 and CHA 15. After 3 hours: INT 13, WIS 12 and CHA 16.
| Hours passed | STATS |
|---|---|
| 0 | INT 9, WIS 10 and CHA 11 |
| 1 | INT 10, WIS 11 and CHA 12 |
| 2 | INT 11, WIS 12 and CHA 13 |
| 3 | INT 12, WIS 12 and CHA 14 |
| 4 | INT 13, WIS 12 and CHA 15 |
| 5 | INT 13, WIS 12 and CHA 16 |
A remove curse cast on the target ends this spell early.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the moment the ability score reduction kicks in is postponed by 1 hour per level. The pace of decrease is unchanged. The maximum duration of this spell grows accordingly. For every two levels above its minimum casting level, the reduction of the targets Intelligence, Wisdom, and Charisma scores are increased by 1. The maximum duration of this spell grows accordingly.
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