This spell assaults and twists creature minds, changing their eyes color to red and become hostile/aggresive towards every creature near it. Every creatures with intelligence lower than 12 and within 30-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw. On a failed save, the creatures comes under these effects:
In the first round, the creature becomes aggressive and hostile towards every creature near it.
In the coming rounds, the affected creature must use its action to attack every creature it comes across. If none are found, the monster will seek for the nearest creature.
Once per 5 rounds, the creature animosity or aggressiveness can be directed against a specific creature chosen by the caster.
Every turn, the affected creature makes a Wisdom saving throw. On success, this spell effect ends, and the creature will be aware that a spell was performed on them.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 5th.
* - (1 nut shells, a pint of monster remains and a gem worth at least 100gp.)Previous Versions
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