Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

Alf lets go of the tenuous grasp he has on holding reality around him together, and channels the chaos in his mind to a point that he can see.

 

Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge
d4 Effect
1 Alf projects the aura of being a helpless old man, and 99% of the time, he is. Each creature in the cube must succeed on a Wisdom saving throw or become convinced that Alf requires help crossing the street or carrying his bags, and are charmed by him until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.
3 Alf reminisces about all the shits and giggles, and accidentally thinks about the times they became giggles and shits. Each creature in the cube becomes desperate for the toilet and must succeed on a Constitution saving throw or begin giggling until the start of your next turn. On a natural 1, the creature immediately shits themselves. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Normally, a walking stick is useful when you lack mobility. Not when Alf forgets where he put it, and leaves about 50 on the floor. Animated by magic, the sticks hover in the cube, turning it into difficult terrain until the start of your next turn. Attempting to rush through the terrain requires a DEX saving throw, success allowing movement at full speed, failure causing 2d6 damage.

Available For: Sorcerer (Legacy) Wizard (Legacy)

RunsForSandwiches

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