You target up to three corpses of Medium or Small humanoids within range, causing it to rise as up to three zombies that begins to emit a loud, infectious laughter.
The zombies are under your control for the duration. They take their turn immediately after yours and they obeys your verbal commands.
When a zombie is successfully raised, all creatures within a 20-foot radius that can hear the laughter must make a Wisdom saving throw. On a failed save, a creature falls prone, becoming incapacitated and unable to stand up due to fits of laughter. At the end of each of its turns, and each time it takes damage, the affected creature can make another Wisdom saving throw. The effect ends on a success.
If the creature’s saving throw is successful or the effect ends for it, the creature is immune to this spell’s laughter effect for the next 24 hours.
Zombies who are eliminated stop to emit the loud, infectious laughter.
The laughter has no effect on undead creatures and creatures immune to being charmed.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 5th. Each of the creatures must come from a different corpse.
* - (a piece of flesh and a tooth from a hyena)
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