Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 poison damage. When hit, the target must make a charisma saving throw. on a fail the target becomes drowsy. Drowsy is a condition where the target has disadvantage on all attacks and cannot move unless forcefully move. To wake up, the target must succeed on a charisma saving throw, or until two turns have passed at the start of their turn. Once awake, the target takes 1d4 of poison damage for the next three turns at the start of its turn.
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