Level
4th
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

As you cast this spell, you summon a large, shimmering egg in your hand. The egg is warm to the touch and vibrates slightly as if something is alive inside. You can throw the egg to a point within range. Upon landing, the egg hatches, releasing a random Dragon Wyrmling that is friendly to you and your allies.

A d6 is rolled to determine which random Dragon Wyrmling is summoned:

  1. Black Dragon Wyrmling (CR-2)
  2. Silver Dragon Wyrmling (CR-2)
  3. White Dragon Wyrmling (CR-2)
  4. Bronze Dragon Wyrmling (CR-2)
  5. Green Dragon Wyrmling (CR-2)
  6. Two Brass Dragon Wyrmling (CR-1) hatching from the same egg

The Dragon Wyrmling obeys your commands as best it can. It takes its turn on your initiative. On each of your turns, you can use a bonus action to verbally command it where to move (no action required by you). If you don’t issue any commands to the Dragon Wyrmling, it defends itself from hostile creatures but otherwise takes no actions.

The Dragon Wyrmling disappears when it drops to 0 hit points or when the spell ends.

* - (a dragon scale)

Spell Tags: Summoning

Available For: Wizard (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Emblic

Comments

Posts Quoted:
Reply
Clear All Quotes