This spell is a combination of the Finger of Death, and Danse Macrabe. First, a dark line is weaved around the handle of the dagger, then the caster tosses the blade at any creature it can see in range. The caster tosses the blade at any creature it can see in range, making an attack roll against it. If the target fails to get hit, the spell ends early. A creature that was hit takes 8d8 necrotic damage. After which, the blade will start to bounce around, and strike up to two more targets within the spell's range of the creature it has hit. The caster makes another attack roll against any subsequent creatures hit. The consequences for a hit or miss are the same as the original attack, except it deals (2d8) less necrotic damage on each subsequent strike. If one target fails to get hit, the spell ends early. A creature that was hit takes 8d8 necrotic damage. After which, the blade will start to bounce around, and strike up to two more targets. The same rules apply as the first target, but it deals (2d8) less necrotic damage than the previous strike.
If a humanoid is killed in this way, at the start of their next turn, the humanoid will rise back up as a zombie that is under your command for 24 hours, following your verbal orders to the best of its ability. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete. The zombie's initiate is right after you, and you must issue a command using your action or bonus action. Once the time runs out, the zombie falls down, and turns back into a regular corpse that cannot be resurrected via methods outside of true resurrection or a wish spell. Before the zombie falls down however, the zombie can be turned back into their original humanoid form if a Greater Resurrection of 6th level or higher is cast on them before the 24 hours is up.
At Higher Levels. When you cast this spell using a spell slot‘ of 7th level or higher, you can choose one additional target, and each attack does an additional 1d8 damage, for each slot level above 6th.
* - (A dagger, a bit of flesh, a drop of blood, a pinch of bone dust, and a soul)Previous Versions
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