Level
6th
Casting Time
1 Hour
Range/Area
Touch (5 ft. )
Components
V, S, M *
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

This spell allows the caster to permanently alter the properties of a selected material, no larger than a 5-foot cube, by infusing it with the properties of another. The caster must be in physical contact with both materials during the casting of the spell. The resulting material will have a mix of properties from both original materials. The extent to which each property is present in the final material depends on the caster’s intention and spellcasting ability check.

At the end of this period, the item will have adopted characteristics of the second material while retaining its original shape and function. The new properties can include hardness, flexibility, conductivity, or color, but not magical properties. The extent to which the original item’s properties change depends on the DM’s discretion.

For example, a piece of wood could be fused with a piece of metal, resulting in a new material that has the strength and resilience of metal and the lightness and flexibility of wood. Or a wooden staff could be imbued with properties of steel, making it as hard and resilient as a steel rod while still appearing to be made of wood. Or a stone could be imbued with properties of feather, making it as light as a feather while still appearing to be a stone.

Here are some examples of result that could be obtaint :

  • Metal and Feather: The resulting material would have the strength and durability of the choosen metal but would be as light as a feather. This could be used to create armor or weapons that are very light but extremely durable.
  • Wood and Stone (Stonewood): The resulting material would have the flexibility and lightness of wood but the hardness and resilience of stone. This could be used to create a shield or a building structure that is both flexible to withstand force and hard to break.
  • Wood and Steel (Steelwood):The object becomes as hard and durable as steel while retaining the lightness and workability of wood. It could be used to create armor or weapons that are easy to wield yet highly protective or damaging.
  • Glass and Diamond (Diamond Glass):The object becomes as hard and resilient as a diamond while maintaining the transparency of glass. It could be used to create windows or lenses that are nearly indestructible.
  • Silk and Stone (Stone Silk):The object maintains the softness and flexibility of silk but also gains the resilience of stone. It could be used to create clothing or tapestries that are incredibly durable.
  • Leather and Iron (Ironhide):The object maintains the flexibility and lightness of leather but gains the strength and durability of iron. This could be used to create armor that is both comfortable and highly protective.
  • Wool and Silver (Silver Wool):The object retains the warmth and softness of wool but also gains the reflective properties of silver. This could be used to create clothing that keeps the wearer warm and protects against certain types of magical attacks.
  • Cotton and Glass (Glass Cotton):The object retains the softness of cotton but also gains the transparency of glass. This could be used to create unique decorative items or camouflage gear.
  • Feather and Stone (Featherstone): By fusing stone with a feather, you could create a stone that is as light as a feather but still retains its hardness. This could be used to build structures that need to be both strong and lightweight.
  • Water and Wood (Waterwood): By fusing water with wood, you could create a type of wood that is as flexible and fluid as water. This could be used to create objects that need to be flexible but also have the structural integrity of wood.
  • Silk and Steel (Silksteel): By fusing silk and steel, you could create a material that has the strength and durability of steel, but the softness and flexibility of silk. This could be used to create armor or clothing that is as strong as metal but as comfortable as silk.
  • Rubber and Wood (Rubberwood): By fusing rubber and wood, you could create a type of wood that has the elasticity of rubber. This could be used to create objects that need to be both strong and elastic.
  • Ice and Flame (Iceflame): By fusing ice with flame, you could create a flame that burns cold. This paradoxical material could have interesting applications in magic or alchemy.
  • Sand and Glass (Sandglass): By fusing sand and glass, you could create a type of glass that can be easily reshaped like sand. This could be used to create objects that need to be frequently reshaped.
  • Air and Wood (Airwood): By fusing air and wood, you could create a type of wood that is as light as air. This could be used to build structures or objects that need to be extremely lightweight.
  • Helium and Stone (Heliumstone): By fusing stone with helium, you could create a stone that is as light as a helium but still retains its hardness. This could be used to build floating structures.
  • Water and fire (Waterfire): By fusing water with fire, you could create a fire that can burn underwater. This paradoxical material could have interesting applications in magic or alchemy.
  • Ice and Steel (Icesteel): By fusing ice and steel, you could create a material that has the hardness of steel and the coldness of ice. This could be used to create weapons that chill their targets.
  • Wool and Iron (Ironwhool): The resulting material would have the warmth and softness of wool but the strength and durability of iron. This could be used to create a warm, yet solid piece of clothing.
  • Copper and Rubber (Insulating Copper): The object retains the conductivity of copper but also gains the insulating properties of rubber. It could be used to create safe, insulated wiring for magical devices
  • Glass and Rubber (Rubberglass): The resulting material would have the transparency of glass but the elasticity of rubber. This could be used to create windows that are shatterproof and can withstand high impact.
  • Diamond and silk (Diamondsilk): The resulting material would have the hardness and brilliance of a diamond but the softness and comfort of silk.
  • Emerald and Wood (Emeraldwood): The resulting material would have the beauty and color of an emerald but the workability of wood. This could be used to create beautiful wooden structures with a green sheen.
  • and even more...

Note : This spell involves a large dose of creativity and leaves a lot of room for the DM interpretation on what properties can be transferred and any effects on the object’s functionality.

* - (a piece of the two materials to be mixed)

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2023 12:58:53 AM
0
1
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Coming Soon

Spell Tags: Creation Utility Special

Available For: Wizard (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

Emblic

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