You tell a lie to one creature within range that can hear and understand you. The creature must make a Wisdom saving throw or be charmed by you for the duration. While charmed in this way, the creature believes the lie to be true and acts accordingly. The lie can be anything you want, as long as it is not obviously contradictory to the creature’s senses or knowledge. For example, you could tell a creature that it is raining, that its legs are missing, or that its husband doesn’t love it anymore.
The lie persists until it is dispelled by magic, such as dispel magic or remove curse, or until it is proven false by evidence or logic. The more easily disproven the lie is, the more likely it is to be exposed. For example, a creature that believes it is raining might realize the truth if it goes outside and sees the sun, or if someone else tells it that it is not raining. A creature that believes its legs are missing might notice them if it tries to walk, or if someone else points them out. A creature that believes its husband doesn’t love it anymore might doubt the lie if it sees him act affectionately, or if someone else confirms his love.
The DC of the saving throw is equal to your spell save DC. If the creature succeeds on the saving throw, it recognizes the lie and is immune to this spell for 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. You must tell the same lie to each creature.
Previous Versions
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