Level
5th
Casting Time
1 Action
Range/Area
Self
(20 ft. *)
Components
V, S, M *
Duration
Concentration
10 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Disappear for a short period of time and teleport up to 30 feet to an unoccupied space you can see. Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically.
Upon failure, the creature is captivated by you and unable to take their attention off of you. Any creatures that are hostile to you will focus their attention on you, making you the target of any hostile actions they may take while they can see you.
Each time a creature takes damage it makes another Wisdom saving throw. On a successful save, the effect ends for it.
* - (a piece of red fabric)
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