Level
4th
Casting Time
1 Action
Range/Area
120 ft.
(15 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
You create a psychedelic illusion of dancing skeletons that magically captivate those with 15ft. Each creature in the area who sees the illusion must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
When the charmed effect on the creature ends (by means of taking damage, being shaken as an action or by the spell ending) they must make a second Wisdom saving throw. On a failed save, the creature becomes frightened of the illusionary undead until the beginning of its next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/20/2023 3:09:28 PM
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1
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1
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1
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Coming Soon
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