A lash of solar energy erupts from your chest to a point you choose within range and then blossoms with a low roar into an explosion of radiant light. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 radiant damage on a failed save, or half as much damage on a successful one. The radiance spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. It also creates bright light in the radius of the spell and dim light 20 feet further. This effect lasts for one minute.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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