Level
3rd
Casting Time
1 Action
Range/Area
60 ft. ()
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

Roll 10d8 and choose up to one creature within range with that much health or lower. An unwilling creature chosen this way must succeed on a wisdom saving throw or be randomly transmuted, based on the following table, and be stunned until its next turn:

(The numbers on this table are a general guideline of power, higher numbers tend to be stronger but there are exceptions, not balanced and therefore chaotic. )

D100 The creature becomes:
01 A bunch of pinkish bubbles that gently float to the ground
02 A potted plant with 100hp that when broken releases the creature.
03 A smoking pair of old boots (even if they weren't wearing any)
04 Gold pieces equal to their body weight
05 A Shield
06  Some Bagpipes
07 A Potion of Healing
08 A lit Bomb that explodes at the start of your next turn, and cannot be destroyed.
09 An empty Chest
10 A Goat
11 A Crab
12 A Frog
13 A Cat
14 A Lizard
15 Three Rats in a trenchcoat
16 An Octopus
17 1d10 Ravens
18  Five Spiders
19 An Owl
20 A Crocodile 
21 A Poisonous Snake
22 A Camel, with a merchant Noble riding on its back (The camel is the original creature.)
23 A Pony
24 A Scorpion
25 A Weasel
26 A Merfolk
27 A Kobold
28 A Goblin
29 An Animated Knife
30 An Animated Armor
31 An Ape 
32 A Blink Dog
33 A Goon Balloon
34 A Awakened Tree
35 A Brown Bear 
36 Two Wolfs
37 A Centaur
38 A Death Dog
39 A Bugbear
40 A Orc
41 A Dust Mephit
42 A Mimic, disquised as a chest.
43 A Dryad
44 A Imp
45 A Lion
46 A Quasit
47 A Shadow
48 A Zombie
49 A Medusa
50 A Basilisk
51 A chest that contains three commoner that play "Rīċa Ēastlēah - Never gonna give you up Cover In Old English. Bardcore/Medieval style" when opened
52 A Mammoth 
53 A Polar Bear 
54 A Gelatinous Cube
55 A Chimera
56 A Knight, that becomes loyal to the first person to claim to be a monarch.
57 A Roper
58 A Spectator
59 A Pegasus
60 A Druid wearing a Amulet of the Planes
61 A Sleeping Troll that wakes up in 1d4 rounds.
62 A Owlbear
63 A Ogre
64 A Ochre Jelly
65 A Mummy
66 A Wight
67 A Treant with 1d6 handaxes stuck in its trunk
68 A Triceratops
69 A Gargoyle and a statue, identical, DM choses which one is real.
70 A Allosaurus
71 A Minotaur
72 A Drider
73 A Flameskull
74 A Xorn
75 A Tyrannosaurus Rex
76 A Hydra
77 A Bulette
78 A Oni
79 A Salamander
80 A Diamond worth 5000gp
81 A Flesh Golem witha Ring of Invisibility
82 A Giant Ape, but when it dies it transforms into an Ape
83 An Airship
84 A Vampire 
85 A Gorgon
86 An Cyclops
87 A Young Red Dragon
88 An Air Elemental
89 A Roc
90 A Purple Worm
91 A chest that contains a Lich
92 An Iron Golem 
93 A Archmage
94 A Kraken 
95 A Young Red Dragon
96 An Adult Red Dragon
97 An Ancient Red Dragon
98 A Deck of Many Things
99 The Tarrasque
100 Tiamat

 

The transmuted creature keeps its memories and its speech abilities, but might be overwhelmed by its natural instincts unless it makes a saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2023 8:26:53 PM
12
1
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Coming Soon
10/21/2023 12:42:34 AM
14
1
--
Coming Soon

Spell Tags: Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Doomclaw9

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