Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You grab the life essence of a dying creature to restore an ally. The creature must make a Constitution saving throw. It turns to ashes a failed save, and a creatures of your choice that you can see within range regains hit points equal to 1d4hp per hit dice creature had (max 5d4)
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the maximum healing is increased by 2 hit dice per additional spell level.