You target a non-magical metal object of medium size or smaller or a volume of metal no larger than 5-foot cube within range, and transmute it into an equal volume of mercury. The object retains its original shape momentarily before the mercury begins to pour out due to gravity.
If the object is being worn or carried by a creature, that creature must make a Dexterity saving throw to avoid the spell. On a failed save, the item they are carrying or wearing is transformed into mercury. The mercury immediately begins to pour onto the ground, potentially creating a hazardous area around the creature.
The transformation lasts for the duration, or until the caster ends it as a bonus action. If the caster’s concentration is broken, the spell ends and any remaining mercury reverts back to its original metal form but retains its new shape from when it was mercury.
Any creature that comes into direct contact with the mercury must make a Constitution saving throw at the start of each of their turns. On a failed save, they take 1d6 poison damage, due to mercury’s toxic nature.
* - (a drop of mercury)
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