Upon casting this spell, you conjure a wall of shimmering holy water at a point you can see within range. The wall can be up to 30 feet long, 10 feet high, and 1 foot thick. The wall is an opaque sheet of holy water that remains in place for the duration.
Any evil creature that attempts to pass through the wall must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant damage and is pushed back to the side of the wall it was originally on. On a successful save, the creature takes half as much damage and can pass through the wall.
If you maintain your concentration on this spell for its whole duration, any creature that is not of evil alignment and passed through it during that time will benefit from its purification effect. This purification can end the blinded, deafened, or poisoned conditions affecting the creature.
The purified creature cannot be affected by this spell again for 24 hours.
* - (a vial of holy water)
Comments