Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You reach out to mind of one creature you can see within range and overload their senses with a spike of psychic energy, causing all of their sense to jumble together in a confusing and painful mess. The target must succeed on an wisdom saving throw or be disoriented until the beginning of your next turn. Disoriented creatures have disadvantage on perception checks and minus 1d4 on concentration checks. 

 

Available For: Cleric (Legacy) - Arcana Domain

Wren4Maeve

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