Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)
The spell captures some of the incoming energy, lessening its effect on your ally and storing it for their next melee attack. They have resistance to the triggering damage type until the start of their next turn. Also, the first time the ally hits with a weapon attack, the target of their attack takes an extra 1d6 damage of the triggering type, and the spell ends. If the attack roll is a natural 1, the ally immediately rolls 1d100 on the Wild Magic Surge Table.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
* - when an ally you can see takes acid, cold, fire, lightning, or thunder damage
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