Level
1st
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V
Duration
Concentration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Bludgeoning (...)
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
this says a range of 90 feet, other comments say this is just to cast the spell and if the afflicted creature moves outside of that 90 feet as long as the spell is still active then it still works? what if the afflicted casts teleport and teleports to the other side of the globe? does not make any sense. even 500 feet of teleport still does not make since through solid stone. if this works as a beacon of sorts it should have a max range.
Does Misty Step break concentration on other spells?
The scenario I'm looking at is if I can use Hunter's Mark on an enemy in one turn, and then Misty Step behind them on the next as a bonus action and use my attack to gain the benefit of the mark.
Would Misty Step break the concentration used for Hunter's Mark?
First point, obviously, if Hunter's Mark is the only means you have of tracking someone that used a teleport spell, all your tracking checks are going to fail even with advantage. Although, I must agree, Hunter's Mark probably should have a maximum range for tracking, perhaps a mile or kilometer or kellicam or whatever you want.
Second point, moving the mark from one victim to another is not what the spell says. "If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature." It says you may mark a new victim, therefore that new victim must again be within the initial range of 90 feet of the ranger.
It means you don't need an attack roll, and the target doesn't get a saving throw. They would still be able to hear the verbal components of the spell being cast, if they have the ability to hear.
Both any kind of weapon attack but not for spells.
Does the attacker know if they've killed a target while hunter's mark is on them? What if the target is a troll, it dies, and then regenerates? Would they know right away that the troll is alive if the mark is still on them??
I would say that is up to the DM as it doesn't say anything about knowing if the creature is alive once you mark as the mark seemingly stays on once it is dropped to 0hps.
I can't find anything that says that it doesn't use concentration...are you talking about the spell or about Favored Foe? Cause favored for specifically says it lasts "1 minute or until you loose concentration" did they change this somewhere or can you Hunters Mark a Favored Foe now?
A ranger in the party cast Hunter's Mark on a ghost... which then went ethereal, And then cam back into the material plane. Was the Hunter's Mark broken while the ghost was ethereal? Was it back on when it returned to the MP?
I wouldn't think so. You could always play it so the target has to make some sort of saving throw (like perception, insight, survival, or just straight wisdom).
The spell has a verbal component. I'd use common sense here (You're hidden, 60 feet away and whispering with ambient background noise? It doesn't hear you). Pairing this with the Subtle Spell metamagic would make it nearly undetectable outside an active detect magic spell, though such a situation would be highly unlikely.
lmao the url to this doesn't have an apostrophe. That's funni
Detect Magic might pick it up.
As a DM, I may tell the marked character that they have a 'uneasy feeling' that someone is watching them. Hah :-)
No
Once per hit.
Bonus Action.
No.
Hunter's Mark will not help track down the bbeg if he teleports arcoss a planet, but a creature that runs away or an enemy going into stealth can be found easier. If you fine where someone teleported to, you could track them from there.
The mark was not broken. The ranger probably could not track the ghost in the Ethereal plane.