You summon plant creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One plant creature of challenge rating 2 or lower
- Two plant creatures of challenge rating 1 or lower
- Four plant creatures of challenge rating 1/2 or lower
- Eight plant creatures of challenge rating 1/4 or lower
A summoned creature disappears when it drops to 0 hit points or when the spell ends.
The summoned plant is friendly to you and your companions. Roll initiative for the summoned plants as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 7th-level slot and three times as many with an 9th-level slot.
Sample Plants
| CR | Creature |
| 1/4 | Myconid Adult, Needle Spawn |
| 1/2 | Tri-Flower Frond |
| 1 | Mantrap |
| 2 | Myconid Sovereign |
* - (one stalk of wheat per creature summoned)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/23/2023 11:20:13 PM
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45
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0
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Coming Soon
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