Level
4th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

You hurl an orb of pure, shifting magic at a point you can see within range, where it explodes outward into a 20 ft. radius swirl of kaleidoscopic power that lasts for the duration.

When a creature moves into the swirl for the first time on its turn, or starts it turn there, it must succeed on a Dexterity saving throw or be struck by a bolt of chaotic energy. To determine the energy's effects, roll a d8 and consult the following table:

d8 Damage and Effects
1 Acid. The target takes 6d4 acid damage. At the end of its next turn, it takes an additional 2d4 acid damage.
2 Cold. The target takes 4d8 cold damage, and is Restrained until the end of its next turn.
3 Fire. The target takes 5d6 fire damage.
4 Lightning. The target takes 3d12 lightning damage, and cannot take reactions until the end of its next turn.
5 Poison. The target takes 3d12 poison damage, and is Poisoned until the end of its next turn. 
6 Psychic. The target takes 3d8 psychic damage, and is Stunned until the end of its next turn.
7 Thunder. The target takes 4d8 thunder damage and falls Prone.
8 Multiple. The target is struck by multiple bolts. Roll twice more on this table, rerolling any 8's.


At the start of each of your turns, the vortex moves 10 ft. in a random direction. Large or smaller creatures within the vortex whom failed their saving throw are carried along with the chaotic energy.

* - (a multi-colored marble)

Spell Tags: Damage Debuff Combat Special

Available For: Sorcerer (Legacy)

Solar_Bun_Bun

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