Numerous weeds and vines nearby you lash out and become larger in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A Large or smaller creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends, which creatures with a flying speed and constructs have disadvantage on. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a failure, the creature takes 2d8 bludgeoning damage, and on a success, it frees itself, ending the spell in the process. If a construct is reduced to 0 hit points by the bludgeoning damage dealt by this spell, the construct is smashed to tiny little pieces and cannot be resurrected or rebuilt in any way except by a magical effect or spell equivalent to a 7th level spell.
When the spell ends, the enchanted plants wilt away and return to their normal forms.
* - (some twigs and small vines, preferably ones attached to the surrounding environment)
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