You unleash a flood of hellish berratings and disappointments into the mind of a creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes psychic damage equal to 2d4 + your Charisma modifier. The next time the target makes a saving throw, ability check, or attack roll against you or one of your allies, before the end of your next turn, it must roll a d4 and subtract the number rolled from their save, ability check, or attack roll.
Until the end of your next turn, you can make an Intelligence (Arcana, History, Nature, or Religion) check to recall lore and information about the target as a bonus action.
At Higher Levels. If this spell is cast using a spell slot of 3rd level or higher, the amount of psychic damage increases by 1d4 for each spell slot above 2nd.
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