Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Damage

You summon a trio of dancing spectral wights to harass and unhinge a foe's mind. Choose one creature within range that you can see and force that creature to make a Wisdom saving throw. On a failed save, the affected creature takes 2d8 psychic damage as they see three dancing wights appear to float in adjacent spaces next to them(only the affected creature can see these wights). On a successful save, the creature takes only half as much damage as the wights only materialize for a brief moment. The wights are the same size category of the creature and dance in a horrific, twisted manner as they follow the creature for the spell's duration. Alternatively, you may choose to have the wights dance and/or sing in a fashion of your choosing.

At the end of each of the affected creature's turns they may make an additional Wisdom saving throw. On a failed save, the wights continue to dance and harass the creature, causing them to take 1d8 psychic damage. On a successful save, the creature breaks free of the illusion and the spell ends.

If the affected creature is making its 4th or further consecutive saving throw against this spell, the caster can choose to make that saving throw the spell's "finale". If the affected creature fails their save against the spell's finale, the wights finish off with a grand spectacle and the creature takes the spell's initial damage once again. The spell then ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage of the spell increases by 1d8 for each slot level above 2nd. This represents an additional spectral wight being formed for each slot level above 2nd.

* - (a pinch of grave dust)

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Marvkarov

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