This spell allows the Caster to invoke the divinity of their patron to bless the world around them. Picking a target, the user can bless that form to give a benefit to the party or damage enemies. While casting this, the spell targets all undead plus an additional type of creature (Fey, Fiend, Celestial, Devil) of the casters choosing. The effects are as follows
Blessed Holy Rain-Causes heavy clouds in the sky to rain holy water for a number of hours, rejuvenating the land, and doing 1 d4 radiant damage to specified targets. If the target is an undead, they receive an additional 8 damage per turn. Rain clouds must be present for this to take effect. All enemies in the rain of the specified type gain disadvantage to attack rolls. The effects of Rain last for four hours.
Hallowed Earth-Causes the land around you to undergo rapid replenishment in the form of your patrons domain. This can dispel and combat the regional effects of many monsters domains as long as the creature is of the type warded against. Holy plants can grow in the designated area, and provide fruit that once eaten will rejuvenate an individual for a time, acting as a superior health potion and relieving up to two levels of exhaustion, and dispels all diseases and removes most curses. All enemies of the specified type gain disadvantage on attacks. The duration of the consecrated earth is 4 hours.
Gentle Moon-When cast, the bathing light of the moon brightens to glow silvery light on the party, even underground. While under this moon, you and your allies have advantage on saving throws and can gain resistance to one type of damage of the casters choice for the duration. Double resistances do not stack or cause immunity. When an ally is reduced to a single hit point, they are stabilized. All allies can see as if they possessed dark vision for the duration. This effect lasts for one hour.
Divine Radiance- When cast, the Sun beams golden light upon the party, even underground. The warm sun invigorates your body to decimate your foes. While enveloped in its light, the caster and their allies cannot be frightened, charmed. If a player is petrified or stunned and fail their saving throw, they automatically succeed. All allies gain advantage on attack rolls for the duration. Any ally dealt necrotic damage has 1 d8 of the damage cap removed at the start of each subsequent turn. The duration for this effect is 2 hours.
Smiting Gale- All allies gain +30 speed to their normal speed, while all enemies gain a -20 to speed, to a minimum of 5. While blessed by the divine wind, all melee attacks gain +3 to hit and deal an extra 1 d4 force damage. Furthermore, all allies gain one use of legendary resistance.
Purifying Fire- You and your allies are wreathed in Silver and purple flames. Each ally has one use of Divine Reprimand, used as a reaction to deal 3 d10 radiant and fire damage. If your patron is evil, this attack becomes necrotic and fire, and you and your party are wrapped in black flames. While wreathed in flames, all attacks including spells deal an extra 1 d6 radiant fire or necrotic fire damage making all resisted damage now normal damage. This effect lasts for 1 hour.
* - (Unspecified as of yet)
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