This spell manipulates and distorts the weave's potential in a finite area. Each creature in the 5-foot-radius sphere centered on a point you choose within range must succeed on a Constitution saving throw when you cast this spell or be affected by it.
An affected target suffers one point of exhaustion and must roll a d10 at the start of each of its turns to determine the effect for that turn.
| d10 | Effect |
|---|---|
| 1-3 | The creature is infinitely berated by the weave's volatile potential and becomes vulnerable to all sources of magic damage. |
| 3-6 | The creature becomes incapacitated as all trace of the weave become temporarily shunted from that space. |
| 7-9 | The Weave shreds away at the creature's every move. Any time they have any D20 roll, they take 1d6 slashing damage |
| 10 | The creature goes unaffected by the spell. |
At the end of each of its turns, an affected target can make a Constitution saving throw. If it succeeds, this effect ends for that target, if it fails it suffers another point of exhaustion.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the radius of the sphere increases by 5 feet for each slot level above 6th.
* - (three nut shells)
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