Level
9th
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You conjure abyssal chains from the depths of the void to attack your enemies and protect you.

You conjure a total of 7 chains, and can use a bonus action on your turn to order them to do one of the following:

Defend: Your armour class is increased by five, and any creature that comes within 15 feet of you must make a DC25 dexterity saving throw or take 7d10 bludgeoning damage, and be pushed 30 feet backwards.

Attack (Twice per turn): You launch the chains towards a creature or object you can see within 90 feet of you, and make a ranged spell attack. On a hit, the creature takes 3d10+10 bludgeoning damage.

Grapple: The chains reach out and could round a creature you can see within 60 feet. The creature must make a DC 25 Strength or dexterity check, and is grappled and restrained on a failure. The creature can then repeat only the strength save, escaping on a success.

Crush: The chains tighten around a creature that they are grappling, dealing 5d10 bludgeoning damage with no save.

The chains have an armour class of 25, and 30 hit points. They are immune to no magical attacks, as well as fire, lightning, poison, radiant, and psychic.

* - (The soul of a greater demon, trapped in a book bound by obsidian chains, consumed in casting)

Spell Tags: Damage Control Combat

Available For: Warlock (Legacy) Wizard (Legacy)

Catdogpig

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