By casting this spell, a giant explosion, in form of a 6ft sphere, will appear. Every creature in range will have to succeed on a Dexterity saving throw. If failed, it will take 2d4 fire damage. A creature must also make the saving throw when it moves into the explosion’s space for the first time on a turn or ends its turn there.
The spell’s damage and radius increases by 2d4 and 2ft when you reach 5th level (4d4, 8ft sphere), 11th level (6d4, 10ft sphere), and 17th level (8d4, 12ft sphere).
In additional with level 5 the deafened condition increases to 2 minutes, with level 11 the condition stunned (1 round) will be added and with level 17 the incapacitated condition (1 round) will be add, after which the others will apply.
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