Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
When cast in a level one spell slot: When cast lose d4 hit points then gain d4 temporary armor
When cast in a level two spell slot: When cast lose d6 hit points then gain d6 temporary armor
When cast in a level three spell slot: When cast lose d8 hit points then gain d8 temporary armor
When cast in a level four spell slot: When cast lose d10 hit points then gain d10 temporary armor
When cast in a level five spell slot: When cast lose d12 hit points then gain d12 temporary armor
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