Level
4th
Casting Time
1 Action
Range/Area
50 ft. (50 ft. )
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage (...)

Channeling the madness of limbo, the chaos dimension, quite some things happen:

Creatures/Players:

Teleport 1D20 feet in a random direction. Roll 1D8 on table 1.

Roll on that table again to see what direction they are facing in.

50% are upside down.

Each creature takes 1D6+4 damage of a random type (Roll on table 2).

50% roll on wild magic table. Effects end in 5 minutes if not otherwise specified.  

Objects:

Each object under 1 foot in any dimension is swapped with another object of DM's choice.

Each object under 5 feet in any dimension begins to ignore gravity for 5 minutes.

Spells:

Roll on table 1 to determine new direction

Roll on table 2 to determine new element.

Teleport 1D4 feet in a random direction from table one. (Convert North to up, South to down, Etc.)

Projectiles/Melee weapons:

Damage type shifts 1 (Bludgeoning to Piercing, Piercing to Slashing, Slashing to Bludgeoning) 

For elemental weapons roll on table 2

Table 1:

1: North

2: Northwest

3: West

4: Southwest

5: South

6: Southeast

7: East

8:Northeast

Table 2

1: Force

2: Psychic

3: Poison

4: Thunder

5: Fire

6: Acid

7: Cold

8: Lightning.

Spell Tags: Teleportation Damage Environment

Available For: Sorcerer (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

TheRaceMaker

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