Channeling the madness of limbo, the chaos dimension, quite some things happen:
Creatures/Players:
Teleport 1D20 feet in a random direction. Roll 1D8 on table 1.
Roll on that table again to see what direction they are facing in.
50% are upside down.
Each creature takes 1D6+4 damage of a random type (Roll on table 2).
50% roll on wild magic table. Effects end in 5 minutes if not otherwise specified.
Objects:
Each object under 1 foot in any dimension is swapped with another object of DM's choice.
Each object under 5 feet in any dimension begins to ignore gravity for 5 minutes.
Spells:
Roll on table 1 to determine new direction
Roll on table 2 to determine new element.
Teleport 1D4 feet in a random direction from table one. (Convert North to up, South to down, Etc.)
Projectiles/Melee weapons:
Damage type shifts 1 (Bludgeoning to Piercing, Piercing to Slashing, Slashing to Bludgeoning)
For elemental weapons roll on table 2
Table 1:
1: North
2: Northwest
3: West
4: Southwest
5: South
6: Southeast
7: East
8:Northeast
Table 2
1: Force
2: Psychic
3: Poison
4: Thunder
5: Fire
6: Acid
7: Cold
8: Lightning.
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