Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
Your sword glows with a bright green flame the target must succeed a Dexterity saving throw (DC = 8 + Your proficiency bonus + Charisma modifier) or take 1d6 necrotic damage on a failed save or on a successful save they take half as much. If you use a third level spell slot or higher add an extra 1d6 for each level spell slot used beyond 2nd. The martials use to cast this spell is one melee weapon in which you are proficient with.
* - (One melee weapon in which you are proficient with. )
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